A downloadable game

Chill winds blow harsh against the snowy hills. Fires blaze strong in the beating heart of the mountains. Disaster looms large over every corner of the world, and apprentice wizard Loopy finds herself stuck in the middle of it all. 
With the power to combine elemental spells and create extraordinary effects, dive into this rogue-lite adventure as Loopy escapes a time loop of her own creation. Harness powerful magic and face deadly enemies as you make haste against disaster to escape your temporal chains…

Evercasting is a single player isometric fantasy rogue-lite where the player is trying to escape a time loop of their own creation, repeatedly respawning at the start until they succeed. The elemental powers of the protagonist are the core of the gameplay experience, with different types of projectiles interacting with each other in a variety of ways.  

The game design documents, and subsequently the downloadable build, can be found below, along with a two-chapter novelisation to expand on the game's backstory.

Our Team:

Designers:

Mimi Leonard
Alexis Casdagli

Programmers:

Alex Botez
Daniil Sherry

Artists:

Vaughan Montgomery (Environment Artist)
Lucy Savery (Concept Artist)
Jonah Nuttal (Concept Artist)
Cuban McCaw (Dev Artist)

Writer:

Cameron Dickson



Download

Download
Evercasting Build.zip 718 MB
Download
Evercasting Novelisation by Cameron Dickson.pdf 349 kB
Download
Evercasting Game Design Document.docx 10 MB
Download
Evercasting Art Bible.pptx 18 MB

Comments

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(+1)

I hope there's a Detective Bearbones cameo

I hope so too

Me Three

I can't do without him